CRACK! A cheer tears from the mouth
of the winner as he watches his kinetic energy translate into certain victory.
What sport am I talking about? Foosball of course! You may not know it yet, but
Colgate has a pervasive underground Foosball culture, as evidence by the
multitude of slightly broken Foosball tables populating residence hall
basements all over campus. Since my friends and I refurbished our table with a
little bit of duct tape and a lot of WD-40, we’ve played almost nonstop
throughout the semester. Like any other legitimate sport, Foosball is a test of
focus, coordination, raw talent, and lighting fast reflexes. Of course, the
need for quick reflexes comes from the incredible speeds the ball can reach
during volleys for possession and goal scoring opportunities. In fact, World
Cup Table Football (read: Foosball) players can move the ball up to 35mph
(15.65 m/s). Although my friends and I don’t shoot quite that fast, it is
fascinating to consider the physics behind each goal. Assuming that we play
with a 6g ball with a 35mm diameter, and the each player is a uniform
rod 7cm long with a mass of 40 grams rotating at its end, exactly how fast
would I need to spin my strikers to score a 35mph goal? And what is the total
Kinetic Energy of a foosball rolling without slipping at 35mph?
Part A: The Kinetic Energy of a Foosball
In order to determine the rotational velocity of a player
hitting a ball and accelerating it to 15.65m/s, we must determine the total
Kinetic Energy of the ball in motion.
KEtotal= KEtranslational + KErotational
KEtranslational= 1/2 mv2
KErotational= 1/2 I ω2
ω = v/r
Isphere= 2/5 mr2
KEtotal= 1/2 mv2
+ 1/2 I ω2
KEtotal=1/2 mv2+
1/2 (2/5
mr2) ω2
KEtotal= 1/2 (.006)(15.65)2
+ 1/2 (2/5 (.006)(.035)2)
(15.65/.035)2
KEtotal= .74 + .29
KEtotal= 1.03 J
Part B: The Physics of a Foosball shot
Kinetic energy is conserved in this elastic collision.
initial KEplayer + initial KEball=
final KEplayer + final KEball
We assume the ball is at rest before the shot and the player
ends up at rest after the collision. Thus,
initial KEplayer= final KEball
1/2 Iplayer ω2 =
+ 1/2 mBall vBall’2
where Irod=1/3 ml2
1/2 (1/3
(.040) (.07 )2)
ω2 = 1.03
ω=178 rad/s
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